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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorPoppe, dr. ir. R.W.
dc.contributor.advisorEgges, dr. ir. J.
dc.contributor.authorShao, Z.K.
dc.date.accessioned2014-11-26T18:01:56Z
dc.date.available2014-11-26T18:01:56Z
dc.date.issued2014
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/18848
dc.description.abstractIn most online games, communication between players is limited to text messages, voice chat and predefined animations. In this work we look at the utility of real-time face tracking to animate the faces of player avatars, i.e. facial motion retargeting, in online games. We study the effects of tracking accuracy and timing via user evaluations of facial animations with simulated errors. From the results, we derive a scheme for balancing performance parameters to maximize perceived animation quality. We present an implementation of facial motion retargeting in the form of an add-on for the multiplayer game Garry's Mod. Our data gathered from private and public game sessions with the add-on indicates that directly controllable facial expressions encourage player interaction and are useful in both competitive and social gameplay.
dc.description.sponsorshipUtrecht University
dc.format.extent5062026
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleUser studies on real-time facial motion retargeting in online multiplayer games
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordscomputer vision, computer animation, face tracking, facial motion retargeting, real-time, multiplayer
dc.subject.courseuuGame and Media Technology


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