Show simple item record

dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorEgges, J.
dc.contributor.advisorPronost, N.G.
dc.contributor.authorPamerneckas, J.
dc.date.accessioned2014-09-16T17:01:08Z
dc.date.available2014-09-16T17:01:08Z
dc.date.issued2014
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/18342
dc.description.abstractWe present a real-time physics-based system for animating humanoid swimming. It includes a simplified fluid environment, a controlled virtual character, and a template for imitating different respiratory strategies. Swimmer actuation is carried out using a proportional derivative control strategy and a set of target poses. Balancing and interactive target tracking are achieved by generating additional torques in the controller feedback loop. Breathing patterns are modeled as a customizable piecewise linear function for torso density variation. After testing the system we find the optimal input parameters and investigate the effects of common breathing patterns on the performance of the swimmer. Our preliminary results suggest that buoyant properties using same breathing techniques might have slight effects on front-crawl and backstroke style performances, but are generally negligible.
dc.description.sponsorshipUtrecht University
dc.format.extent11397037
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleReal-time Physics-based Animation of a Humanoid Swimmer
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsPhysical simulation; Fluids; Character animation; Respiration; Interaction;
dc.subject.courseuuGame and Media Technology


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record