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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorde Lange, M.
dc.contributor.authorKool, E.N.
dc.date.accessioned2014-04-23T17:00:38Z
dc.date.available2014-04-23T17:00:38Z
dc.date.issued2014
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/16559
dc.description.abstractThis paper discusses whether games are suitable to teach the craft of programming. This notion is two-fold: is programming a craft, and how can games help to teach a craft? By means of literature research and qualitative interviews, it is concluded that programming is indeed a craft, and that games are suitable to get someone started in the field. Though games are interesting to teach beginners their own learning style, they lack the possibility of transferring enough knowledge and skill to achieve mastery of a field, which is crucial to craft.
dc.description.sponsorshipUtrecht University
dc.format.extent2795226
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleCodecraft
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsCraftsmanship, (Digital) Game Based-Learning, Serious Games, Programming, New Media Objects
dc.subject.courseuuNieuwe media en digitale cultuur


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