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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorGlas, R
dc.contributor.advisorRaessens, J
dc.contributor.authorHollanders, B.
dc.date.accessioned2014-02-24T18:00:44Z
dc.date.available2014-02-24T18:00:44Z
dc.date.issued2014
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/16215
dc.description.abstractOver the last couple of years the free-to-play digital game has become a real phenomenon in the games industry; game publishers are releasing their games for free, without consumers necessarily paying for it. The concept of a free-to-play game has a different business model than the more traditional digital game, which also results in a different game commodity. This thesis investigates the shift from a traditional flat-fee or monthly subscription game commodity, towards a free-to-play game commodity. By exploring the shift towards a free-to-play game commodity, from a political economy approach, this thesis critically engages with its industry structures, business models, production and game design. This thesis is divided in three levels of analysis, it will start with a macro approach and look at the overarching level of freeconomics in digital culture, thereafter it will zoom into digital game production and free-to-play game production, and finally, it will take a micro approach and investigate free-to-play game design. Taken together, these three levels will critically analyze the free-to-play commodity form a political economy perspective. Compared to the traditional digital game commodity, this thesis will show how the free-to-play commodity uses audience labor to add surplus value and, in some form, control the monetization process through an extensive focus on post-development. It is therefore argued that the free-to-play game commodity embodies new forces of production, design and consumption in the games industry, and is a clear attempt of capital to force itself beyond its limits to commodify digital games with a new scope and intensity.
dc.description.sponsorshipUtrecht University
dc.format.extent911441
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleTHE FREE-TO-PLAY GAME COMMODITY
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsfree-to-play game commodity, political economy, game production, inconvenience design, freeconomics
dc.subject.courseuuNieuwe media en digitale cultuur


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