dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Raessens, J. | |
dc.contributor.author | Hoogendoorn, N.H. | |
dc.date.accessioned | 2014-02-19T18:00:38Z | |
dc.date.available | 2014-02-19T18:00:38Z | |
dc.date.issued | 2014 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/16162 | |
dc.description.abstract | To state that indie in the games industry signifies an independent developer is too simple. Indie is no longer only a question whether a developer is developing independent from a publisher or not. In this thesis I argue that games (and its developers) are classified as indie through an interplay between: the developers (through examining the context of production), the audience (by criticizing games on their authenticity and using indie as an identification tool), and the publishers (through making indie a new market segment) in the games industry. The result is an overview of the indie games industry and how indie is classified there. The indie games industry has become a bigger and bigger part of the greater games industry. The once clear line, that separated indie from mainstream in the games industry, has become blurred. | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 599253 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en_US | |
dc.title | Who's Indie Now? Classifying Indie in the Games Industry. | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | Indie games, mainstream games, authenticity, game developers, game publishers, games industry | |
dc.subject.courseuu | Nieuwe media en digitale cultuur | |