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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorRaessens, J.
dc.contributor.authorHoogendoorn, N.H.
dc.date.accessioned2014-02-19T18:00:38Z
dc.date.available2014-02-19T18:00:38Z
dc.date.issued2014
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/16162
dc.description.abstractTo state that indie in the games industry signifies an independent developer is too simple. Indie is no longer only a question whether a developer is developing independent from a publisher or not. In this thesis I argue that games (and its developers) are classified as indie through an interplay between: the developers (through examining the context of production), the audience (by criticizing games on their authenticity and using indie as an identification tool), and the publishers (through making indie a new market segment) in the games industry. The result is an overview of the indie games industry and how indie is classified there. The indie games industry has become a bigger and bigger part of the greater games industry. The once clear line, that separated indie from mainstream in the games industry, has become blurred.
dc.description.sponsorshipUtrecht University
dc.format.extent599253
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.titleWho's Indie Now? Classifying Indie in the Games Industry.
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsIndie games, mainstream games, authenticity, game developers, game publishers, games industry
dc.subject.courseuuNieuwe media en digitale cultuur


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