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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorVreeswijk, G.A.W.
dc.contributor.authorChu, R.
dc.date.accessioned2013-11-19T18:01:23Z
dc.date.available2013-11-19
dc.date.available2013-11-19T18:01:23Z
dc.date.issued2013
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/15341
dc.description.abstractFictitious play, an algorithm to predict the opponents next move based on the observed history of play, is one of the oldest simple yet very ef- fective algorithms in game theory. Although using pattern recognition as a more sophisticated way to analyze the history of play seems a log- ical step, there is little research available on this subject. In this thesis we will examine two different types of pattern recognition, and formulate several algorithms that incorporate these approaches. These algorithms and the basic fictitious play variants they extend are empirically tested in eight tournaments on some well known formal-form games. The results obtained will show that adding pattern recognition to fictitious play im- proves performance, and demonstrate the general possibilities of applying pattern recognition to agents in game theory.
dc.description.sponsorshipUtrecht University
dc.format.extent429554 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleExtending Fictitious Play with Pattern Recognition
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsmulti-agent systems, machine learning, multi-agent learning, fictitious play, game theory, pattern recognition
dc.subject.courseuuTechnical Artificial Intelligence


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