dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Koevoets, S | |
dc.contributor.author | Schneider, C. | |
dc.date.accessioned | 2013-09-11T17:01:53Z | |
dc.date.available | 2013-09-11 | |
dc.date.available | 2013-09-11T17:01:53Z | |
dc.date.issued | 2013 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/14792 | |
dc.description.abstract | This is a research on togetherness in a mobile-oriented society on the case study of the multi-player mobile game Quiz Battle. What is the meaning of the phenomenon togetherness in a mobile-oriented society? What is the utopian and dystopian approach of the mobile togetherness? Can playing a game of Quiz Battle be considered as a form of togetherness? These questions will be answered by looking at the degree of response and the achieved intimacy during a mobile interaction. The social mobile construct as well as the act of mobilization of communication play an important role. The case study of Quiz Battle examines the game's components and affordances in order to finally answer the main question of this research: What is the meaning of togetherness in a mobile-orientated society during a game of Quiz Battle? | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 200191 bytes | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.title | Alone, connected, together | |
dc.type.content | Bachelor Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | together, togetherness, mobile, mobile-oriented society, multi-player mobile game, mobile interaction, mobilization, mobile communication, Quiz Battle | |
dc.subject.courseuu | Communicatie- en informatiewetenschappen | |