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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorKoevoets, S
dc.contributor.authorSchneider, C.
dc.date.accessioned2013-09-11T17:01:53Z
dc.date.available2013-09-11
dc.date.available2013-09-11T17:01:53Z
dc.date.issued2013
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/14792
dc.description.abstractThis is a research on togetherness in a mobile-oriented society on the case study of the multi-player mobile game Quiz Battle. What is the meaning of the phenomenon togetherness in a mobile-oriented society? What is the utopian and dystopian approach of the mobile togetherness? Can playing a game of Quiz Battle be considered as a form of togetherness? These questions will be answered by looking at the degree of response and the achieved intimacy during a mobile interaction. The social mobile construct as well as the act of mobilization of communication play an important role. The case study of Quiz Battle examines the game's components and affordances in order to finally answer the main question of this research: What is the meaning of togetherness in a mobile-orientated society during a game of Quiz Battle?
dc.description.sponsorshipUtrecht University
dc.format.extent200191 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleAlone, connected, together
dc.type.contentBachelor Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordstogether, togetherness, mobile, mobile-oriented society, multi-player mobile game, mobile interaction, mobilization, mobile communication, Quiz Battle
dc.subject.courseuuCommunicatie- en informatiewetenschappen


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