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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorLehmann, dr. A.S.
dc.contributor.authorVersteeg, M.J.J.M.
dc.date.accessioned2013-09-09T17:18:00Z
dc.date.available2013-09-09
dc.date.available2013-09-09T17:18:00Z
dc.date.issued2013
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/14660
dc.description.abstractGamification is recognized as a persuasive technology that can influence user behaviour. Because of this moral dimension, gamification designers need to consider incorporating ethics into their design process. A normative ethical framework consisting of utilitarian, deontological and virtue-ethical theories is proposed to serve as a basis of moral gamification design. Several ethical methodologies are examined and considered to formulate a moral gamification design methodology that allows designers to systematically uncover and address potential ethical issues in gamification design.
dc.description.sponsorshipUtrecht University
dc.format.extent3088698 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleEthics & Gamification design: a moral framework for taking responsibility
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsMotivation, Persuasive technology, Technological Mediation, Ethics
dc.subject.courseuuNieuwe media en digitale cultuur


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