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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorGould, L.M.
dc.contributor.authorFalger, J.A.
dc.date.accessioned2013-06-27T17:00:50Z
dc.date.available2013-06-27
dc.date.available2013-06-27T17:00:50Z
dc.date.issued2013
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/13125
dc.description.abstractThis thesis will focus specifically on the framing of violence in video games. I will conduct an empirical analysis of the video game Battlefield 3 then relate the findings of my empirical research and analysis of the game to the broader academic discussion concerning video games, violence and framing. The central question of this thesis is: How is violence in video games framed diagnostically and prognostically and in what ways could this framing possibly influence the perception of violence in the real world?
dc.description.sponsorshipUtrecht University
dc.format.extent258464 bytes
dc.format.mimetypeapplication/msword
dc.language.isoen_US
dc.title‘Framing Violence: an analysis of its construction and possible functions in video games
dc.type.contentBachelor Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsframing, violence, video games
dc.subject.courseuuGeschiedenis


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