Video Games Literacy: A Theoretical Framework
dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Lammes, Sybille | |
dc.contributor.author | Zwieten, M.V.A. van | |
dc.date.accessioned | 2012-11-20T18:01:23Z | |
dc.date.available | 2012-11-20 | |
dc.date.available | 2012-11-20T18:01:23Z | |
dc.date.issued | 2012 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/12019 | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 809670 bytes | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en_US | |
dc.title | Video Games Literacy: A Theoretical Framework | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.courseuu | Nieuwe media en digitale cultuur |