dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Hürst, W. | |
dc.contributor.author | Knotsenburg, J. van | |
dc.date.accessioned | 2012-09-25T17:01:18Z | |
dc.date.available | 2012-09-25 | |
dc.date.available | 2012-09-25T17:01:18Z | |
dc.date.issued | 2012 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/11633 | |
dc.description.abstract | Stereoscopic screens use two separate images with a certain offset between them, in order to create a single 3D image.
Research on stereoscopic 3D coupled with a big touch screen, has shown that clicking objects that appear to be in front of or behind the screen introduces inaccuracies.
Given a small autostereoscopic touch screen, like in a smartphone, the question arises whether or not this inaccuracy is significant enough for interface designers to take it into account.
This thesis uses a series of user experiments to show that basic interaction with applications, on a mobile device with an autostereoscopic 3D touch screen, can be performed about as accurately in stereoscopic 3D as in a 2D version of those applications.
The experiments evaluate static objects, moving objects and a more natural interface, both in 2D and 3D.
The results show that accuracy is not a significant issue when dealing with a small stereoscopic touch screen. | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 3876211 bytes | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en_US | |
dc.title | Analysis of User Interactions on 2D and Autostereoscopic 3D Mobile Touch Devices | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | Stereoscopy, Autostereoscopic, 3D, Interaction, Clicking accuracy, Mobile device | |
dc.subject.courseuu | Game and Media Technology | |