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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorEijnden, Dr. R.J.J.M. van den
dc.contributor.authorBoer, F.S. den
dc.date.accessioned2012-08-03T17:00:44Z
dc.date.available2012-08-03
dc.date.available2012-08-03T17:00:44Z
dc.date.issued2012
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/11370
dc.description.abstractThe present study addresses the bi-directional associations between time spent on the popular social Internet activities instant messaging (IM), chatting, using social network sites (SNS) and playing massive multiplay online games with the quality of offline friendships. The study included cross-sectional samples of Dutch adolescents between the ages 11-19 (N= 4071 in 2009, N= 3758 in 2010, N=3179 in 2011) and a longitudinal sample (N= 1122) of adolescents who participated in 2009 and 2010. Results showed that time spent on instant messengers and social network sites was positively associated with quality of offline friendships. Against our expectations, results from longitudinal regression analyses indicated that this association seems to result from the fact that higher friendship quality predicts more subsequent time spent on IM and SNS, whereas more time spent on IM and SNS does not seem to enhance friendship quality. Chatting in chat rooms and massive multiplay online gaming showed no relationship with offline friendship quality.
dc.description.sponsorshipUtrecht University
dc.format.extent263361 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleDutch Adolescents Online: Testing for Bidirectional Relationships Between Adolescents’ Time Spent on Social Internet Activities and Their Quality of Offline Friendships
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsAdolescents
dc.subject.keywordsinternet use
dc.subject.keywordssocial internet
dc.subject.keywordsinternet usage
dc.subject.keywordsfriendship quality
dc.subject.keywordsoffline friendships
dc.subject.keywordsbidirectionality
dc.subject.keywordssocial internet activities
dc.subject.keywordsinstant messaging
dc.subject.keywordssocial network sites
dc.subject.keywordschatting
dc.subject.keywordsonline gaming
dc.subject.keywordsmassive multiplay online gaming
dc.subject.keywordstime spent online
dc.subject.keywordsoffline implications internet
dc.subject.keywordswell-being
dc.subject.courseuuJeugdstudies


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