dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Kamphuis, Arno | |
dc.contributor.author | Leemput, L.A.A. | |
dc.date.accessioned | 2012-06-07T17:01:24Z | |
dc.date.available | 2012-06-07 | |
dc.date.available | 2012-06-07T17:01:24Z | |
dc.date.issued | 2012 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/10510 | |
dc.description.abstract | In the paper a formalization of quest systems is given. On this formalization several algorithms can be used that provide game/quest designers with tools to analyze quest systems for playability and diversity. A case study has been performed to test whether the formalization is valid in the real world. | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 4064439 bytes | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.title | Formalizing Quest Systems for Analysis of Playability and Diversity | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | Quest Systems, Quests, Diversity, Playability | |
dc.subject.courseuu | Game and Media Technology | |