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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorKamphuis, Arno
dc.contributor.authorLeemput, L.A.A.
dc.date.accessioned2012-06-07T17:01:24Z
dc.date.available2012-06-07
dc.date.available2012-06-07T17:01:24Z
dc.date.issued2012
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/10510
dc.description.abstractIn the paper a formalization of quest systems is given. On this formalization several algorithms can be used that provide game/quest designers with tools to analyze quest systems for playability and diversity. A case study has been performed to test whether the formalization is valid in the real world.
dc.description.sponsorshipUtrecht University
dc.format.extent4064439 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleFormalizing Quest Systems for Analysis of Playability and Diversity
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsQuest Systems, Quests, Diversity, Playability
dc.subject.courseuuGame and Media Technology


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