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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorSCHÄFER, M.T.
dc.contributor.advisorde Vries, I.O.
dc.contributor.authorManen, T. van
dc.date.accessioned2012-05-21T17:00:52Z
dc.date.available2012-05-21
dc.date.available2012-05-21T17:00:52Z
dc.date.issued2012
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/10415
dc.description.abstractIs gamification making the default playfulness of new media more explicit or does it fit within a more recent shift that can be described as the commodification of play?
dc.description.sponsorshipUtrecht University
dc.format.extent4699708 bytes
dc.format.mimetypeapplication/pdf
dc.language.isonl
dc.titleSPEL AAN HET WERK De explicitering of commodificatie van mediaplay?
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsgamification,play,ludification,playful media,commodification,
dc.subject.courseuuNieuwe media en digitale cultuur


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