Show simple item record

dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorKotkamp, Erna
dc.contributor.authorWarmelink, Harald Jan Gerrit
dc.date.accessioned2007-03-30T11:28:13Z
dc.date.available2007-03-30T11:28:13Z
dc.date.issued2007
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/8445
dc.description.abstractThe communal, situating and critiquing capabilities of multi-user game environments represent the principals of collaborative constructivism as a process-based experiential pedagogy. Applied in higher education, such a pedagogy favours active, critical and reflective learning. This thesis argues how a didactic multi-user game environment incorporating the aforementioned capabilities can be used in, as well as enrich, collaborative constructivist didactics in higher education.
dc.description.sponsorshipUtrecht University
dc.language.isoen
dc.titleMulti-user game environments and collaborative constructivist didactics. An approach to using computer games in higher education
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordscomputer games
dc.subject.keywordsvirtual worlds
dc.subject.keywordscollaborative constructivism
dc.subject.keywordspedagogy
dc.subject.keywordsdidactics
dc.subject.courseuuNieuwe media en digitale cultuur


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record