|dc.description.abstract||A long tradition in the field of art theory has attempted to approach art from a perspective of categorization. Subsequently, this same field has proposed and maintained the idea of art in crisis.
My thesis proposes an alternative assessment of art which fits more with the artist's perspective of art making. With Deleuze and Guattari's Rhizome as its foundation, this perspective on art places the art experience at the centre and therefore acknowledges the influence of human, non-human and non-physical elements.
The computer facilitates the foregrounding of such a system, finally making accessible the roots of art; as art takes on an increasing diversity of appearances, the commonalities that are left bring us closer to the core of what makes us call something art.
Electronic art is the first 'form' of art necessitating such a perspective, although it is applicable to virtually every single work of art.
This thesis investigates the theoretical tradition of art assessment, and compares it with three different approaches to involving the computer in the production of art. As a result, the pivotal role of the artist might have to be reassessed.||