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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorCopier, Marinka
dc.contributor.authorPulmano, Jofellini
dc.date.accessioned2007-10-03T10:08:33Z
dc.date.available2007-10-03T10:08:33Z
dc.date.issued2007
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/2135
dc.description.abstractIn light of recent academic attention towards the educational potential of games, this article offers Howard Gardner’s multiple intelligences theory of the mind (M.I.) as a way to assess the learning process in playing massively multiplayer online role-play games (MMORPG). The eight intelligences present a summary of abilities much valued in cultural, social and economic professional practice whereby cultivating them prepares individuals for professional fields. This article presents how MMORPG WORLD OF WARCRAFT (Blizzard 2004) offers rich experiences in which intelligences are addressed. Game practices are surveyed to this end with M.I. not as criteria but as reference point.
dc.description.sponsorshipUtrecht University
dc.language.isoen_US
dc.titleA Bigger Fish to Fry : Assessing Learning in World of Warcraft
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsWorld of Warcraft
dc.subject.keywordsmassively multiplayer role-play
dc.subject.keywordsonline game
dc.subject.keywordsserious games
dc.subject.keywordslearning in games
dc.subject.keywordsMultiple Intelligences
dc.subject.keywordsHoward Gardner
dc.subject.keywordstraining professional competences
dc.subject.courseuuNieuwe media en digitale cultuur


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