Browsing by Subject "Nieuwe media en digitale cultuur"
Now showing items 1-20 of 358
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A Let's Player's Playful Attitude in a YouTube Community
(2017)Let’s Play videos have been on the rise for the last decade, as well as the number of people who create these videos. Let’s Players document video game content, often appearing on screen and adding their own commentary. ... -
A Matter of Taste: A study on the influences on YouTube's influencers
(2017)To better understand the relationship between influencers within YouTube’s beauty channels’ community and their audiences this thesis looks to Distinction, a theory introduced by Pierre Bourdieu (1979) focused on the role ... -
A peek into the discursive construction of the Google Search Algorithm: A critical discourse analysis
(2016)Algorithms are increasingly interwoven with our daily lives. They are everywhere; yet, they are often invisible. Many people are not aware (of the extent) that algorithms decide what to show and what not to show on their ... -
A Screen Paradox: Tracing Digital Materialism As Conditioned By The Screen
(2012)Situating itself as a critical amendment to an emerging viewpoint in media studies, that of digital materialism, this thesis seeks to address a lack of attention to the important role the screen as a display device plays ... -
A search engine based on knowledge: A material object analysis of Google’s search engine to identify the actors in an actor-network that cause a paradigm shift to semantic search
(2014)Searching the Web for information has become an essential part of our online habits. By using search engines like Google we are requesting information and expect an overview of the best information available. However, the ... -
A war between worlds: Facebook reacting to the Time Well Spent movement in a platform capitalism era
(2019)This master thesis aims to investigate Facebook’s reaction to the Time Well Spent (TWS)initiative, started by Tristan Harris.1 Harris has criticized how companies like Facebook haveattention capturing affordances, causing ... -
"A whole new way to see yourself(ie)": Exploring how face filters transform the practice of selfie creation
(2018)In 2015, Snapchat launched the face filters feature and promoted it as “a whole new way to see yourself(ie)” (Snap Inc. 2015). Ever since, the feature has been copied by many platforms and the use of interactive face filters ... -
A(A)ffordances: tracering van affordances in online poker software
(2014)Naar alle waarschijnlijkheid kunnen vanaf 1 januari 2015 buitenlandse gokaanbieders online poker legaal aanbieden in Nederland. De populariteit van online kansspelen zorgt ervoor dat de overheid nieuwe wetgeving wil ... -
Academia 2.0 - Using Hofstede's cultural dimensions to study the relationship between ICTs and the Dutch academic culture
(2014)This study compares two subcultures in the Dutch academic world in order to investigate the relationship of mutual shaping between academia and Information and Communication Technologies (ICTs). The two groups are divided ... -
Achter de schermen van televisie: De invloed van het technologisch imaginair bij de verwezenlijking van een medium
(2013)In ons collectief bewustzijn is er een bepaald beeld van de televisie zoals die vroeger was, en wordt er ook gesproken over de televisie van de toekomst en hoe deze er uit zal komen te zien. In deze studie wordt niet zozeer ... -
Adaptief gamen door goed game design
(2012)Nu de serious games steeds meer in het primaire onderwijs gebruikt worden, letten de onderwijsinstanties ook op het leerrendement van de games. Om het leerrendement hoog te houden, moet de game geschikt zijn voor iedere ... -
Affect Theory and Serious Games: Using Affect Theory to Analyse How Emotions are Triggered Through Serious Games
(2016)In this thesis I aim to answer the question how affect theory can be used to analyse how emotions are triggered through serious games. In order to explain the relevance of introducing concepts from affect theory into the ... -
Algorithmic imaginary and the case of Spotify
(2017)Algorithms are said to be of impact on many aspects of our lives, at the same time they are intangible and black boxed. This thesis investigates how the algorithmic imaginary – ways of thinking about what algorithms are ... -
All your memes are belong to us - Gemeenschap, identiteit en de vermainstreaming van een subcultuur
(2012)Binnen deze thesis staat de vraag centraal op welke manier de leden van deze internetgemeenschap hun online identiteit met behulp van de toe-eigening van internetcultuur construeren en welke rol gemeenschap en subcultuur ... -
Amsterdam Wastelands & Crowdsourced Urbanisme - Een onderzoek naar de inzet van digitale technologieën door de gemeente Amsterdam om de stedeling te betrekken bij stadsplanning ter ondersteuning van tijdelijkheid.
(2012)De ruimtelijke ontwikkeling van Amsterdam is vastgelopen. De ongezonde hoeveelheid aan leegstand in de stad is een actuele en relevante uitdaging. De relevantie om de stad, stadsplanning en haar beleid te onderzoeken is ... -
Anti-gender Campaigns in Contemporary Bulgaria
(2020)Anti-gender campaigns are widespread in Bulgaria. Organisations and individuals who support gender rights are called "liberals", "tolerants" and "eurogays". Mass media and social networks amplify those voices that incite ... -
Archieven en participatie
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Archieven in Transitie. Een exploratief onderzoek naar de digitalisering van archieven
(2011)Archives are becoming more and more digital every day. Huge digitisation1 efforts by governments, big companies like Google, Footnote or Ancestry.com, as well as non-institutional online archival initiatives like The ... -
Artificial intelligence, cause for hope or fear? A comparative research on representations of artificial intelligence in past science fiction films and the more recent film Her
(2017)Current artificial intelligence research seeks to construct intelligent systems that perceive and act at a human level. This research is advancing quickly and forecasts a growing impact of the technology on society; a great ... -
Being there: the challenges of porting the magical experience of Skyrim to virtual reality
(2019)Virtual reality gaming experiences are without doubt unlike their traditional counterparts, as they offer motion control and a technical immersive head-mounted display. Porting, i.e. translating, a traditional video game ...