Browsing by Subject "New Media and Digital Culture"
Now showing items 1-20 of 74
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A STAR WARS TALE: Representation in the Galaxy’s Outer Rim: A Game Analysis of Tatooine’s Nature in the game Star Wars: The Old Republic.
(2021)In this thesis, the visuals of Tatooine in the game SWTOR are analysed using postcolonial theory specifically regarding race. In doing so, this thesis analyses the evoked spaces of Tatooine within the postcolonial debate. ... -
Algorithmic violence: an exploration of the YouTube Recommender Algorithm
(2020)This article seeks to highlight the complicity of YouTube's recommender algorithm in promoting structural violence. It analyses the successors of the ElsaGate phenomenon, to identify the role of the algorithm in proliferating ... -
An alternative rabbit hole?
(2021)In 2020 the whole world changed radically over one year due to the coronavirus. This caused misinformation and conspiracy theories to spread, which mainstream social media platforms attempted to reduce by censoring certain ... -
An alternative rabbit hole? An analysis of the construction of echo chambers within coronavirus activism groups op Telegram.
(2021)In 2020 the whole world changed radically over one year due to the coronavirus. This caused misinformation and conspiracy theories to spread, which mainstream social media platforms attempted to reduce by censoring certain ... -
An analysis of how fringe platform Gab.com relates to the process of platformization
(2022)This study analyzes how we can understand the development of fringe platforms in relation to the process of platformization. Platformization refers to the dynamic between platforms rather than a platform as an object. This ... -
Analyzing the discourse of Girls Who Code concerning gender inequality
(2021)STEM (Science, Technology, Engineering, and Mathematics) fields currently face a significant gender gap. As it is widely recognized that the shortage of women is caused by lack of access and lack of an inclusive culture, ... -
Artificial Humanity in Journey: An autoethnographic analysis on the cooperative elements in Journey
(2020)This research aims to make sense and define the cooperative relationship that is created between players in the game Journey. Journey hides the identity and most other human signifiers of the other players in your game ... -
AUTHENTICITY IN SOCIAL MEDIA: HOW INSTAGRAM USERS RESPOND TO THE INTRODUCTION OF A ROBOT A discourse analysis based upon findings acquired through text mining of the user discourse in the comment section to three of Miquela’s Instagram posts
(2020)The developments of digital technologies on social media have made it harder to distinguish the real from the fake. It has become harder with the advent of a non-human influencer, who arguably seems to be perceived as ... -
Automated journalism and its re-articulation of Dutch professional journalistic ideology
(2020)This master thesis investigates the topic of automated journalism in Dutch journalism. Previous research on the topic of automated journalism shows that the entry of algorithms in journalistic production and dissemination ... -
Can Plague Inc: The Cure Save the World?
(2021)Plague Inc: The Cure was created in collaboration with health organizations such as the WHO. However, adapting a serious message into a game can cause a range of problems, such as ludopedagogical dissonance. Against this ... -
Can Plague Inc: The Cure save the world?
(2021)In 2020, the World Health Organization (WHO) declared the novel coronavirus COVID-19 outbreak a pandemic. Pandemic response actions were instituted to fight the spread of the virus. Such an awareness raising response was ... -
Caring for your child companion
(2022)This thesis draws on theories of ethics, game and childhood studies to study relationships of care within the video game The Last of Us (Naughty Dog, 2013). First, the philosophical ethics of care framework is discussed ... -
Church 2.0: How the Church online platform shapes religious ceremonies and practices surrounding online religion.
(2020)In the last several years we see the internet becoming a tool to extend a church’s offline ministry into online spaces. Many churches use social media platforms and livestream platforms to share their message to their ... -
Comparing Online Superhero Fan Discourse to Fascism: A Qualitative Analysis of Digital Fandom on Reddit
(2020)This paper is intended towards analyzing, understanding, and identifying specific aspects of online fan practices, specifically focusing on the political expression through Superhero fandom on media platforms like Reddit ... -
Curation or Control: Analyzing the Socioeconomic Context of Recommendation Engines for Cultural Content
(2022)Even though recommendation engines are unmissable when it comes to recommending either online news or cultural content, there seems to be a different discourse for both spheres. The use of recommendation engines for selecting ... -
DESIRES DRIVING DEEPFAKES: WHERE TECHNOLOGY ENCOUNTERS DEATH
(2021)In this thesis, I argue how the discourse around deepfakes is drenched with fantasies of limitless mastery of a subject upon serviceable objects. Employing postphenomenological optics, I access the technology and the ... -
Digitalisation for all of us?! - Uncovering the social imaginary of the Dutch government regarding adult digital literacy.
(2020)This thesis is about the social imaginary regarding digital literacy for adults in the Netherlands, aimed to uncover the social imaginary of the Dutch government. This is done by focussing on literacy, as literacy is always ... -
(Dis)information warfare: From social media to the mainstream, how propaganda reaches our newsfeeds
(2022)Information warfare in the digital space affects our ability to perceive the world. Following the spread of information technology, I present a case demonstrating that propaganda functions as a transmedia phenomenon. This ... -
Environmental ethics in video games: How video games Equilinox and Everything embody the transition from an anthropocentric to an ecological worldview
(2022)The climate crisis is an increasing problem, and in 2021 the Dutch government promised 35 billion euros over the next ten years to fight it. To, at least partly, solve the climate crisis, scholars argue that humans need ... -
Exploring a universe with two faces: A paratextual analysis on the marketing campaign Hunt the Truth of Halo 5: Guardians
(2021)Marketing in the gaming industry over the years has become bigger and more complex at times. The Hunt the Truth campaign for the game Halo 5: Guardians is such an example. The aim of this research is to investigate such a ...