Browsing by Subject "Game and Media Technology"
Now showing items 1-20 of 300
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3D Hand Tracking Using Depth Sensors
(2014)In recent years depth sensors have been used to interpret user gestures and tracking motions of people. This has opened doors for many Human Computer Interaction (HCI) related applications, for instance in the fields of ... -
3D Manipulations in Handheld Augmented Reality Applications
(2012)In this master thesis, we investigate and compare the usability of two interaction concepts for 3D augmented reality applications on handheld mobile devices. Augmented reality applications allow a user to look at the live ... -
3D Object Manipulation: Mouse vs. hand gesture, their objective and subjective performance
(2015)Traditional computer mouse-based interaction is compared with the Natural User Interfaces hand gesture-based interaction for 3D object manipulation. So far, no direct comparison between both interaction paradigms has been ... -
3D reconstruction of objects in the presence of strong inter reflection or subsurface scattering using structured light.
(2015)In this thesis a new structured light method is proposed. It is a line shifting algorithm in combination with error correction based on scene continuity. The method initially gathers a large number of potential camera to ... -
A Closed-Form Solution for Human Finger Positioning
(2015)In this paper we describe a novel technique for solving the inverse kinematics problem for human fingers. We derive a closed-form solution that places the fingertips precisely in the desired location by allowing minor ... -
A Comparative Study of Navigation Meshes
(2014)A navigation mesh is a data structure that models the walkable space in a virtual world in order to accelerate path planning and crowd simulation tasks. Few papers compare the performance of navigation mesh techniques using ... -
A model-driven framework for educational game design
(2015)We developed a web-based framework, which enables serious game designers to create the Game Design Document (GDD) of a game. By combining predefined menus along with non-predefined elements, this framework aims at facilitating ... -
A Practical Implementation of Gradient Domain Path Tracing Rendering
(2016)Gradient Domain Path Tracing is a modern technique under continuous improvement which has recently been published as a new rendering process. It studies an innovative approach in which a gradient image is constructed using ... -
A simulation environment for robot depth andcolor sensors
(2019)Robots with depth and color sensors, such as the humanoid robot Pepper, can beused for applications when autonomous navigation and object detection are avail-able. However, most of these robot vision sensors lack the ... -
A template fitting, non-rigid registration algorithm applied to craniofacial depth scans
(2018)As faster and cheaper 3D acquisition systems emerge, so does the need to find methods that are able to deal with their inherent noise and lack of structure. In the particular case of facial and craniofacial scans, the ... -
Accurate Eye Tracking For Autostereoscopic Displays
(2013)Autostereoscopic displays have the potential to play a signi?cant role in the multimedia industry in the coming years. Their big advantage is that the viewer does not need glasses to experience 3D. However, static view ... -
Active Exploration of Online Movie Databases by Visual Navigation
(2017)Typical interfaces of state-of-the-art online movie streaming services are designed to give users a pleasant and visually appealing browsing experience. However, they lack user engagement and encouragement of active ... -
Adapting artificial development techniques for designer driven body morphologies in life simulation games
(2014)When we look at the physiologies of creatures in life simulation games, we can see that they are often extremely simplified and not simulated beyond very simple preprogrammed appearances. In this thesis, we propose that ... -
Adaptive Textual Guidance using Specificity in Serious Virtual Reality Games
(2021)Virtual Reality (VR) games have become increasingly more popular in the digital age. Educational games can benefit from this by making use of VR technologies and bestow an even better experience than previously. Having ... -
Algorithms for Visualizing Wave Impact on Mussel Beds
(2018)Mussel beds are self-organizing ecosystems which create spatial patterns based on interactions between organisms and the environment. The self-organized patterns in mussel beds improve overall food distribution as well as ... -
Alternative algorithms for computing Explicit Corridor Maps using exact and topology-oriented paradigms.
(2013)Abstract In the last two decades, games and real-time applications have known an exponential growth in terms of complexity, becoming more and more able to simulate realistic environments. For these complex systems efficient ... -
An Approach for Automated Pattern Discovery in Symbolic Music with Long Short-Term Memory Neural Networks
(2019)A typical musical piece often has noticeable recurring segments of music, often referred to as musical patterns, that provide important insights into the structure of the track. There is no established set of rules that ... -
An Entropy Model for Identifying Loitering Behavior in Videos
(2018)Loitering is a suspicious behavior that often leads to criminal actions, such as pick-pocketing and terrorist attacks. Tracking methods can determine suspicious behavior based on trajectory, but require continuous appearance ...