Browsing by Subject "Game and Media Technology"
Now showing items 41-60 of 300
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Automated Testing in Virtual Worlds
(2018)In this study we train an agent in the video game Minecraft, to gather items in the world space and combine them to automatically test the functionality of the crafting system of the game. We are inspired by the ideas of ... -
Automatic conversion of scanned sea charts into 3D models
(2012)Automatic nautical chart recognition and interpretation is a research topic that has been going on for many years. Nautical chart digitization has a variety of applications in navigation or in the development of navigational ... -
Automatic coronary calcium scoring in multi-center lung cancer screening trial
(2014)Machine learning plays an essential role in medical image analysis. Supervised machine learning methods typically assume that the training data and task data have an identical distribution. However, this assumption may not ... -
Automatic Detection of Suspicious Behavior at Railway Crossings
(2020)In this thesis we study the feasibility of a system to automatically detect suicidal and generally suspicious behavior from surveillance camera feeds in order to assist in the prevention of suicides at railway crossings. We ... -
Automatic Generation of 3D City Models and Depth Videos for Augmented Virtual Environments
(2019)The NLR developed a simulator which allows users to experience aircraft fly-overs at a given location. This is done by adding virtual airplanes to a recorded panoramic video. They want to extend the use of their simulator ... -
Automatic semantic analysis of gameplay videos of ‘This War of Mine’
(2019)In recent years there has been an increase in published research on video games. However, few articles discuss semantic analysis of gameplay videos, which are available online on platforms such as YouTube or Twitch. A ... -
Automatic Tracking, Segmentation, Removal and Replay of Traffic in Panoramic 360-Degree Videos for Virtual Reality
(2016)The Netherlands Aerospace Centre (NLR) has a virtual reality setup which allows users to experience an airplane fly-over with realistically simulated sound. They want to move from using static imagery for the surrounding ... -
Automotive Camera Simulation for Testing ADAS and Active Safety Systems
(2017)In recent years the automotive industry has increasingly used virtual camera sensor simulation to test advanced driver assistance systems and active safety systems. These simulations need to be as close to the real world ... -
Autonomous Anomaly Detection in Games
(2019)In game development, a lot of time is spent on making sure the product runs smoothly and without too many bugs. This makes testing a very important part of the game development cycle. Delivering a high quality product is ... -
Autonomous Exploration and Navigation with the Pepper robot
(2018)Humanoid robots, such as Softbank’s Pepper, are mainly used as eye-catcher during events. Businesses would like to see such robots being used more functionally. They could be used as receptionist or guide. To accomplish ... -
Background Traffic Agents for Driving Simulators
(2015)In the field of agent models for driving simulators, there are few models aimed at simulators that teach students how to drive. By approaching the problem from a students' perspective, we hope to increase the learning ... -
Batching of divergent rays on GPU architectures
(2021)Ray tracing is an image generation method that involves fundamentally incoherent access to system memory. Ray batching is a technique developed to defer certain accesses to memory when ray tracing, to allow many similar ... -
Benefits of Multimodal Feedback during Hand Gesture-Based Interaction in Augmented Reality
(2019)In this study, we explored potential benefits of adding multimodal feedback to hand-gesture interactions in augmented reality applications using see-through head-mounted displays. The benefits of adding simple haptic ... -
Beyond Mocap: Animating Soccer Players Based on Positional Tracking Data
(2016)Due to current advances made in Virtual Reality solutions, we can now simulate real world professional soccer matches in such a way that anyone can relive a match as if they were on the pitch. Such simulation can be built ... -
Beyond Spatiotemporal Variance-Guided Filtering: Temporally Stable Filtering of Path-Traced Reflections in Real-Time
(2018)The path tracing rendering algorithm has long been considered to be unsuitable for real-time rendering, since a large amount of samples is required to produce noise-free renders. Many filtering methods have been proposed, ... -
BrainGames: Using Your Head For A Better Experience?
(2019)This paper presents a study into the possibilities of expanding BCI use beyond clinical settings. In order to do so, effects of BCI use on immersion are investigated. The accompanying research question is ‘Does the use of ... -
Bridging gaps in walkable environments
(2017)In crowd simulation, a navigation mesh of an environment is typically generated to allow efficient path planning. Some methods for navigation mesh generation require as input a representation of the walkable environment, ... -
Cellular Automata Fluid Physics For Voxel Engines
(2022)This master thesis investigates existing simulation techniques for continuum physics simulation and searches for a method that can be used for real-time simulation in a retro voxel engine. Consequently, a cellular automaton ... -
Combining Positions and Photometric Stereo Normals in Linear Time with Belief Propagation
(2015)To increase the accuracy of 3D scanners, photometric stereo scanning is combined with structured light with a new method that scales well with high-resolution cameras. This new method defines a Markov random field initially ...