Browsing by Subject "Game and Media Technology"
Now showing items 21-40 of 297
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An evaluation of the impact of multimodal feedback on interaction performance and experience in mobile gaming
(2014)Recent years have seen a rapid expansion of the market for mobile devices. This expansion has opened a new ground for video games creators, allowing them to reach millions of people every day. Along with new possibilities, ... -
An examination of the solvability of a sliding puzzle on a hexagonal grid.
(2018)Puzzles in which pieces have to be moved to a specific place or configuration have existed for decades. From the 15-puzzle to the Rubik’s cube and more recently Rush Hour and similar mobile games, these puzzles provide ... -
Analysis of a Material Point Method for Snow
(2017)A physically-plausible simulation of snow is a challenging task. The method we analyze in this thesis is a Material Point Method (MPM), that has been adjusted to accommodate both the fluid-like and the granular properties ... -
Analysis of inertia based positioning systems
(2014)We want to create an immersive augmented reality framework. An essential part in this framework is aligning a virtual environment with the real world. To align the virtual environment we need to know our position and ... -
Analysis of User Interactions on 2D and Autostereoscopic 3D Mobile Touch Devices
(2012)Stereoscopic screens use two separate images with a certain offset between them, in order to create a single 3D image. Research on stereoscopic 3D coupled with a big touch screen, has shown that clicking objects that appear ... -
Analyzing the face on the Shroud of Turin with a three-dimensional morphable model
(2017)In this thesis I study the claim that the face that is visible on the Shroud of Turin contains some three-dimensional information. I do so with the aid of the computer vision technique called morphable models. I analyze ... -
ARMouse: using the mouse as a foundation for a universal interaction paradigm for hybrid AR environments on desktops
(2021)This work proposes ARMouse with the aim of providing a precise and reliable solution for desk oriented AR interaction. ARMouse is a novel interaction paradigm that uses the mouse as the main interaction device for both ... -
Assessing the User Experience of Visual Navigation
(2016)Many people have access to large amounts of digital movie data. In order to maintain overview over the data, a proper way of browsing is important. Furthermore, the amount of data complicates the search for something to ... -
Assessment of the effects of challenge in the semantic decoding ability in a Videogame
(2019)This study was performed in a Portuguese school, for students of age eleven, to research the effects of competition in semantic decoding ability of students. More specifically, using a video-game as a tool to enhance ... -
Assessment of the neck as a haptic surface for displaying vibrations for emotional responses
(2017)Haptic technology is used in the game and media industry to augment a user's presence through touch related sensations. Affective haptic studies haptic feedbacks to elicit human’s emotion but, so far, no shared framework ... -
Assisting Neuroscientists in Exploring and Understanding Brain Topic Relations Using Augmented Reality
(2022)Exploring and investigating relations found in literature is an important process in research, but with large numbers of papers published each year, it becomes more challenging to maintain an overview of information. ... -
Augmented reality for cultural heritage - Comparing a cardboard device with a mobile handheld device in a museum setting
(2018)There are different options to implement augmented reality (AR), which range from high-end expensive solutions, to cheap, less sophisticated, alternatives. Some of those cheap alternatives are a mobile phone or a cardboard-based ... -
Authoring 3D virtual objects with tracking based input in augmented reality on mobile Devices
(2012)The vastly increasing computing power combined with the camera, touchscreen, and a wide variety of sensors make smartphones and tablets a perfect platform for Augmented Reality (AR). Current AR applications are targeted ... -
Automated Generation of Animated 3D Facial Meshes: A Photogrammetry and Deformation Transfer-Based Model
(2017)Virtual reality (VR)'s recent, long expected breakthrough to the consumer market has enabled industry to deliver highly immersive experiences to consumers. However, creating photorealistic assets for such experiences is ... -
Automated level generation and difficulty rating for Trainyard
(2013)This thesis presents a framework for automatic level generation for the puzzle game Trainyard. We made a replica of this game, called Flight, and integrated the level generation framework into it. This framework is able ... -
Automated Performance Testing for Virtual Reality
(2018)With the coming of Virtual Reality (VR) and its increased computational requirements, performance testing has become extremely demanding. In this study automation of such testing is investigated by comparing results from ... -
Automated playtesting on 2D video games. An agent-based approach on NethackClone via Iv4XR Framework
(2022)In the current project we present our study on automated video game testing. For our research, we apply our approach of automated agent-based testing, on NethackClone, a 2D, grid-based video game. Our implementation ... -
Automated Privacy-Preserving Video Processing through Anonymized 3D Scene Reconstruction
(2019)Video surveillance systems are extensively used by thousands of organizations, not only for security purposes but also for logistics. The resulting video recordings could be analyzed later on to determine, for instance, ... -
Automated Rating of Level Difficulty for Puzzle Games
(2014)In this thesis, a method for automatically rating the difficulty of puzzle game levels is introduced. Our method takes multiple aspects of the levels of these games, such as level size, and combines these into a difficulty ...